POKEMON Go once again dominates the news headlines this week, as Niantic kicks off the Anniversary celebrations and reveals why PvP and Trading are delayed.
Pokemon Go has dominated the news headlines this week, as Niantic launches the Anniversary event.
The Pokemon Go Anniversary event lets players capture a Pikachu wearing one of Ash’s iconic hats from the animated TV series.
But Niantic isn’t leaving the celebrations in game. There will also be various real life Anniversary events, including one in the UK.
Niantic has teamed with Big Heritage to bring Pokemon Go to historical locations throughout Chester.
Taking place on the same weekend as the Pokemon Go Fest in Chicago, the upcoming event coincides with the Chester Heritage Festival.
Players will be able to take part in trail activities, while historical landmarks will be transformed into PokeStops for the duration of the weekend.
There will even be activities based in Chester Castle, which is open to the public for the first time in 20 years.
The Pokemon Go UK Anniversary will take place over the weekend of July 22 and July 23. As an added bonus, you won’t need to buy a ticket.
As for the in-game Pokemon Go Anniversary event, fans have just discovered a new secret.
It turns out it’s not just Pikachu that can be found wearing Ash’s iconic hat.
Some lukcy players have managed to hatch hat-wearing Pichus from the Anniversary event.
The Pichu Pocket Monsters can be found in 2km eggs, although there’s no guarantee you’ll find one.
Other reports suggest that Raichu can also be hatched wearing one of Ash’s hats.
Perhaps we’ll get a few more surprises in the coming weeks. A Shiny Pikachu would be nice.
Pokemon Go features like Trading and PvP were delayed because of the Niantic app’s overwhelming launch.
Pokemon Go’s popularity meant that Niantic had to rebuild the online infrastructure instead of working on new features.
Niantic CEO John Hanke admits that the company is about six months behind schedule.
Speaking to The Verge, he said: “We lost probably six months on our schedule because of the success of the game.
“Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at.
“We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features.
“That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading. I’d say we’re about six months behind where we thought we would be.”